

There were some problems at launch, but overall their scope and duration was limited in time. A work of importing the four main races of the Warhammer universe into the Total War game mechanics to be tested with four separate campaigns and various alternative skirmish modes, in addition of course to multiplayer.

Poor finishing, questionable design choices, and cumbersome content management that took two years of after-sales support from Creative Assembly to rectify.Īt the arrival of Total War: Warhammer there were many with the blaster aimed but fortunately it was immediately clear that it was a quality title although not particularly revolutionary in structure. As you will recall from the Reloaded of Rome II a few months ago, the decidedly hasty release of the second chapter of the war series dedicated to the Roman Empire, had caused a lot of discontent among fans. Total War: Warhammer was released in April 2016 only on PC and immediately confirmed a good sales success not only for the great expectation that there was for the game but also for the superior quality level compared to the previous title. The Total War series, with its mix of turn-based strategy and real-time battles including sieges, has made the Total War series the perfect platform for this genre of projects. It was only a matter of time before someone made a strategy based on the Warhammer series and for several years already many had bet on Creative Assembly.
